MMOversight
by Sean on Nov.22, 2009, under
When you hear MMO, whats the first thing that comes to mind? Addiction? A 2nd job? Most people who dont play an MMORPG (Massively Multiplayer Online Role Playing Game) may think it to be a huge waste of time and an even larger waste of money. Unbeknownst to them, however, is the potential for so much learning and socialization.
One of the blessings of the internet is that we can communicate with eachother from long distances and wont have to worry about certain limitations. With the creation of MMORPG's came a way for people to socialize and play with eachother unlike any other game of its kind.
Through this massive collection of people develops online communities and builds friendships that are easy to maintain and grow on. But thats not the only thing that they can lead to. Below I have 2 examples of MMO's that I have played and find the most rewarding, EVE Online and World of Warcraft.Through these mediums I have made more friends than I have ever made in my life and I have been able to relate to them better than most people I know. Lets get started
World of Warcraft
- Many goals can only be completed through teamwork and cooperation with friends. Raids can take up to 25 people having to comunicate and respond to different ways depending on their roles. Through these experiences they get to know and work better together.
- Individual players have to work with a multitude of different interfaces and must know particular abilities that are more useful than others to get something done efficiently.
-In the PVP (Player Versus Player) portion of the game, you have to be able to read other players and their abilities based on character class to plan tactics and beat them.
-Through creating and maintaining a Guild, you develop skills related to actual management related jobs. This task can be so complicated that masters of it have written books to help those getting started with their own guilds.
EVE Online
-EVE bolsters a massive online community with an economic system of trade and retail of ingame items quite unlike any other game of its kind. The system is quite comparable to the stock market.
- PVP makes a large portion of the game. When I say that, I mean that over 2000 people can be in one fleet at a time. Massive battles of massive scale happen all the time and it takes incredible amounts of teamwork and skill to win battles like those.
- A little over 50,000 of around 300,000 people subscribed can be hosted on EVE at one time. There is only one server, and as such this helps make the game more balanced in its economy and inter-player relations.
-EVE Online takes group ideas like guilds and explosively expand on them. For instance, there are groups of people that make Corporations, groups of Corporations that make Alliances and groups of alliances that make Coallitions. This makes up an amazing connection of people to learn from and converse with in a fashion unlike any other game.
- War is commonplace in EVE. Massive Alliances battle eachother all the time for player owned space, to make money and to have fun. The relations between alliances are not always hostile though. Corporations/Alliances/Coalitions are made and broken all the time.
-Nothing compares to the brutal loss you can experience in EVE however. Due to the mechanics and design of the game, you can half-heartedly gamble with everything you have and lose EVERYTHING. Its similar to life in that way.
MMO's can be powerful in their lessons, you just need to find them because they tend to be buried under misconceptions.
One of the blessings of the internet is that we can communicate with eachother from long distances and wont have to worry about certain limitations. With the creation of MMORPG's came a way for people to socialize and play with eachother unlike any other game of its kind.
Through this massive collection of people develops online communities and builds friendships that are easy to maintain and grow on. But thats not the only thing that they can lead to. Below I have 2 examples of MMO's that I have played and find the most rewarding, EVE Online and World of Warcraft.Through these mediums I have made more friends than I have ever made in my life and I have been able to relate to them better than most people I know. Lets get started
World of Warcraft
- Many goals can only be completed through teamwork and cooperation with friends. Raids can take up to 25 people having to comunicate and respond to different ways depending on their roles. Through these experiences they get to know and work better together.
- Individual players have to work with a multitude of different interfaces and must know particular abilities that are more useful than others to get something done efficiently.
-In the PVP (Player Versus Player) portion of the game, you have to be able to read other players and their abilities based on character class to plan tactics and beat them.
-Through creating and maintaining a Guild, you develop skills related to actual management related jobs. This task can be so complicated that masters of it have written books to help those getting started with their own guilds.
EVE Online
-EVE bolsters a massive online community with an economic system of trade and retail of ingame items quite unlike any other game of its kind. The system is quite comparable to the stock market.
- PVP makes a large portion of the game. When I say that, I mean that over 2000 people can be in one fleet at a time. Massive battles of massive scale happen all the time and it takes incredible amounts of teamwork and skill to win battles like those.
- A little over 50,000 of around 300,000 people subscribed can be hosted on EVE at one time. There is only one server, and as such this helps make the game more balanced in its economy and inter-player relations.
-EVE Online takes group ideas like guilds and explosively expand on them. For instance, there are groups of people that make Corporations, groups of Corporations that make Alliances and groups of alliances that make Coallitions. This makes up an amazing connection of people to learn from and converse with in a fashion unlike any other game.
- War is commonplace in EVE. Massive Alliances battle eachother all the time for player owned space, to make money and to have fun. The relations between alliances are not always hostile though. Corporations/Alliances/Coalitions are made and broken all the time.
-Nothing compares to the brutal loss you can experience in EVE however. Due to the mechanics and design of the game, you can half-heartedly gamble with everything you have and lose EVERYTHING. Its similar to life in that way.
MMO's can be powerful in their lessons, you just need to find them because they tend to be buried under misconceptions.
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June 6, 2010 at 5:52 PM
One misconception is that these types of activities (MMOs) or videogames in general are very antisocial and encourage you to separate yourself from society. It's really interesting that you talk about how many friends you have made, more than in 'real' places like school, clubs, etc. This is a very interesting phenomenon that we are more easily able to make friends on-line than face-to-face - I wonder what that says about the way we are living today? And although I'm not into MMOs, I find the same thing just by e-mailing with people from across the country -- I can have a better conversation with them than with people I see every day. Something to ponder.
I like your title, by the way.